How to Beat Bus Fever Party Level 108
Level 108 is a big lot in two forms. One is a block of about 50 buses tilted at an angle, with no garages. The other is a straight rectangular grid of rows with two purple garages lying sideways in it, each marked 6, and columns of upright buses at the top right and the lower left.
Each layout is covered in six steps with screenshots, and a video shows the tilted block, together with the spots where runs fail. One approach carries both: begin at the free edges, hold long buses for their color, and keep at least one grey spot open.
| Layouts in the game | 2: a tilted block of about 50 buses with no garages, and a straight rectangular grid with two purple garages that start at 6 |
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| Buses at the start | about 50 in the tilted block; about 45 on the grid plus the buses queued inside the garages |
| Waiting spots | VIP, 4 grey, 3 green with a plus in both layouts |
| Special elements | grid layout only: 2 purple garages lying sideways, counters 6 at the start and 1 at the end of the run |
| Colors | about 8, shuffled between runs |
| Boosters on screen | VIP, Arrange, Jumble |
Tilted Block or Straight Grid
Check how the buses stand. If the whole block leans at an angle, with buses pointing up, down and sideways and without any garage, you have the classic tilted block. If the buses sit in neat straight rows and columns, with two purple garages lying sideways, each with a 6, you have the newer grid.
The game serves both layouts, and the waiting row is identical in each. Because bus and passenger colors are reshuffled between runs, every step below refers to position and shape.
The Tilted Block
About 50 buses stand in one block that leans at an angle. Long and short buses are mixed, with arrows pointing up, down, left and right, and a single bus stands apart at the top left. The middle of the block is the densest part, and a few small buses stand loose along the left and bottom edges.
Garages do not appear in this lot. Waiting buses go to the VIP spot, to four grey spots or to the three green spots with a plus. Your colors may differ from the screenshots; follow positions and the plan still works.
Tilted Block Step by Step
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Start with the loose bus. The single bus at the top left is open, so send it first, together with the buses along the outer edge. Three buses park with 20, 16 and 32 passengers to board. That fills three of the four grey spots, so wait for one to leave.

Video solution for level 108
The video covers the tilted block of level 108 and has no garages in it, so watch it if your lot leans at an angle.
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Peel the left side. The buses along the left edge are open now, and a bus is already driving off. Two buses stand in the row, carrying 16 and 8. Take the edge buses the queue is calling and leave the center for later.

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Work down the middle. The upper part of the block is looser, and its buses can leave one after another. Four buses fill the row now, with 8, 28 and 16 among them. Do not add a fifth until a spot is free.

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Open the center. The center of the block is where the buses used to block each other, and now it is open from the top. Buses with 8 and 12 wait in the row. Tap the center buses whose arrows have a free path.

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Take the lower half. The lower half is a loose diagonal line of buses now. Four buses are parked with 4, 12, 40 and 16, so the row is full. Wait until one finishes before you tap the next bus.

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Clear the last diagonal. About a dozen buses remain along a diagonal line, and one bus with 16 passengers is parked. Their paths are open. Tap them as the queue reaches their colors and the lot is empty.

The Garage Grid
This lot is a rectangle of about 45 buses laid out in straight rows. In the upper left, rows of long buses point left, and above the middle sit upright columns with arrows pointing down; three tall columns fill the top right corner. A group of long upright buses stands at the lower left, and long buses point left in the lower right.
Two purple garages lie sideways, both marked 6: one in the middle of the grid on the right, and one at the bottom right. Each number counts the buses still inside, and it drops by one when the bus in front leaves and the next rolls out. By the end the counters show 4, then 2, and finally 1. Parked buses carry 4, 8, 12, 13, 16, 24 or 40 passengers.
Garage Grid in Six Steps
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Take the loose bus and the edges. A bus at the lower left is already leaving, and its neighbors are free. Two buses park, with 13 and 40 passengers to board. Take the edge buses with open road first and keep the garages for later.

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Open the left rows. The rows of long buses at the upper left point left and nothing stands in their path. Three buses are in the row now, with 4, 16 and 24, so only one grey spot is left. Let one of them finish before you tap again.

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Send the first garage bus. A bus has rolled out of the middle garage, and its counter reads 4. Three buses are parked with 8, 16 and 8. Garage buses need a spot as soon as they come out, so release them only when the row has two free spots.

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Thin the left side. The left part of the grid is much smaller now. The lower right garage still shows 4 and the middle one has dropped to 2. The long upright buses at the lower left leave when the buses in front of them are gone.

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Leave the right columns for later. The three tall columns at the top right have not moved, and neither has the stack of buses below them. Three buses are in the row with 8, 12 and 8. Keep going on the left until the lower right opens up.

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Finish the right and the garages. Now only the top right columns, a short stack at the lower right and the garage next to it remain. The counter shows 1. Three buses are parked with 8, 16 and 24. Tap the last ones as the queue calls their colors.

Where Level 108 Jams
Most failed runs end with all four grey spots taken by buses the queue is not calling. The big lot invites quick taps, because many buses are free at the start, and every free bus looks like progress. A long bus with 32 or 40 passengers can then stay in the row for most of the level. Ahead of each tap, glance at the head of the queue and at the color just after it; only a bus matching one of them deserves a spot. A full row is not the end: keep your hands off the screen while the parked buses finish loading, and each one that reaches zero frees its place. If none of the parked buses suit the queue, an extra spot or a restart is on offer, and replaying with a better order usually costs less.
In the garage grid there is one more trap. A garage rolls out a bus only when the bus in front of it leaves, and each new bus needs a spot. Plan the garage taps for moments when the row has room. In the tilted block the center is the trap: tapping a center bus whose arrow points at a neighbor does nothing, so open it from the top first.
Frequently Asked Questions
Why is my level 108 not the same as a friend's?
The game has two layouts of level 108. One is a block of about 50 buses tilted at an angle with no garages; the other is a straight grid with two purple garages marked 6. The waiting row is the same, so one plan fits both.
What do the 6 on the garages mean?
The 6 shows how many buses are still inside the garage. Once the bus in front of it leaves, the next one comes out and the counter loses one. In this layout the counters reach 4, then 2, and end at 1.
Which buses should I tap first on level 108?
Start with the buses at the outer edge whose arrows point at open road. In the tilted block that is the loose bus at the top left; in the grid it is the loose bus at the lower left. Leave the dense center and the garages for later.
How many waiting spots does level 108 have?
You have eight in total, made up of VIP, four grey and three green spots with a plus. The green ones are locked at first, so four grey spots do the work. Keep to three parked buses and the fourth spot stays ready for the next color.
Can I beat level 108 without boosters?
Yes. Neither layout needs VIP, Arrange or Jumble. Sequence wins the run: edges first, long buses only when their color is called, garage buses only into a row with room, and one grey spot always open.
Read next
Every solved stage is listed on the Bus Fever Party levels page, and the Bus Fever Party walkthrough home page explains the rules, boosters and waiting spots in one place.