All Bus Fever Party Levels With Solutions

Published: 2026-10-29 · Updated: 2026-10-30

Each level listed here has its own walkthrough, and one plan underlies all of them: send out only buses with a clear road along their arrow, park the color the queue calls for next, and always leave one grey waiting spot empty.

The game runs into the hundreds of levels, and this site works through 32 of the ones that need a plan. Find your number in the index below, or read the sections after it if a mechanic is new to you. The home page has a shorter Bus Fever Party walkthrough for new players.

Level Index

Each card opens a full walkthrough with screenshots for every step and a video. A card shows the level number, what stands out on the lot and about how many buses it starts with. Eleven levels carry a "2 layouts" label: the game serves two different lots under the same number, and their pages give a solution for each.

Reading a Solution

Bus Fever Party level 58 in the middle of a run: three buses parked in the waiting row with counters 4, 16 and 4, a ring of passengers above and the lot partly cleared
Level 58 in the middle of a run, with three buses parked.

A walkthrough on this site describes taps by position: the top rows, the right column, the long buses across the center, the garages at the bottom. It never says "tap the blue bus", because bus and passenger colors are reshuffled in every run. The layout and every arrow stay the same for all players, so your lot may look mostly orange while a friend's looks mostly green. Reading by position works with any color set.

Every bus has a white arrow along its body. Tap a bus and, if the road along its arrow is free, it drives out and takes a free waiting spot above the lot. A bus with another bus in its way cannot leave. The first skill is spotting which buses are free right now.

At the top of the screen passengers stand in groups around a ring near the road exit. The passenger at the head of the queue climbs into a parked bus of its own color. That is why you look at the queue before each tap: the bus you park should match a color that will reach the head soon.

The number under a parked bus counts the passengers who still have to board. When it reaches zero the bus drives away and its spot is free again. Capacities differ: the numbers 4, 8, 12, 16, 20, 24 and 40 all appear, so a bus marked 40 holds its spot far longer than one marked 4.

Waiting Spots

The row above the lot has up to eight outlines. On the left is the orange VIP spot, in the middle are regular grey spots, and on the right are green spots marked with a plus. Levels 15, 34, 48 and 58 start with four grey spots and three green ones. Level 26 in its open layout and level 221 give you five grey spots and two green ones.

Green spots are extra spots that the game opens separately, for coins or for an ad. Only the VIP booster puts a bus into the VIP spot, the one you pick. Every other bus you tap goes to a grey spot, which means that every tap spends a spot, and a spot comes back only when the bus in it has taken all of its passengers.

That explains the rule behind every walkthrough here: keep one grey spot free. When each spot is taken by a bus the queue is not asking for, nothing boards and nothing leaves. The run is stuck, and the only ways out are the options in the Out of Spots window or a restart.

Long Buses

Short and long buses mix on most lots. Long buses tend to carry the bigger capacity numbers, such as 16, 24 or 40, so they stay in a spot for many passengers. On level 48, buses holding 16 and 40 passengers wait in the central column and at the bottom, and by the middle of the run the row is nearly used up, green spots included.

Long buses also lie across the lot and block several buses at once. Clear whatever covers a long bus first, and tap it only when its color is first or second in the queue; a long bus left waiting for its color occupies a spot far longer than a short one.

Garages

A garage is a purple frame at the edge of the lot with a number on it. The number counts the buses still inside. Once the bus standing in front of a garage drives away, another one rolls out and the number goes down by one, so a garage keeps feeding the lot until its count reaches zero.

Level 34 has two garages, with counters that start at 5. Levels 25, 39 and 209 have three garages, levels 42 and 43 have two, and level 76 has one.

The practical rule is to leave garages for the end. Buses they roll out take free spots while the rest of the lot is still locked, and a stream of unneeded colors from the bottom is a common reason for a jammed row. Level 34 is the clearest example: finish the fan above the garages first, then empty them.

Levels 1 to 34 on Video

The video plays levels 1 to 34 one after another, so you can watch how the lots change as the numbers climb. Colors differ from run to run, so compare positions and arrows, not colors.

Bus Fever Party levels 1 to 34 played back to back
Video: Bus Fever Party levels 1 to 34 played back to back

Dark Buses

A dark bus with a white question mark hides its color. It still has an arrow and it still blocks its neighbors, but its color appears only as the lot around it is cleared. Dark buses show up on levels 25, 39, 42, 43, 47, 58, 78 and 221, among others. Level 221 has four of them, two in the upper center and two on the left, and level 58 also has four, scattered through the middle and the lower part. On level 78 two rows of them fill the center.

Free the road to each dark bus early, so it is ready to go when needed, and keep a grey spot open for whichever color it turns out to be.

Other Field Elements

A few levels add pieces that the early lots do not have. Here is what each piece looks like and what it does; each level page shows how the solution deals with them.

ElementHow it looks and worksWhere you meet it
GarageA purple frame with a number and a bus in front of itLevels 25, 34, 39, 42, 43, 76, 209 and the garage layout of 26
Dark busA dark bus with a white question mark and an arrowLevels 25, 39, 42, 43, 47, 58, 78 and 221
BeltA belt between two brick posts, marked with chevrons, with a row of small upright buses on itLevel 130
Curved lane with a barrierA bent lane with a line of buses that starts at a barrierLevels 67 and 107
Curved-arrow busA bus with a round arrow icon on the roof. It is a switching bus: it changes direction when you move another busLevels 67 and 107

A switching bus does not keep one fixed way out, so check its arrow again before every tap, because it can turn after any other bus moves. Lanes in this game open in turn: pass the open lane, and blocked lanes rotate. Some lots are built in two sections, and the rear section opens once the front one is complete. The game also has limousines and business vehicles, each of which waits for six special passengers.

Boosters

The bottom of the screen holds three round buttons: VIP, Arrange and Jumble. Each has a badge. A number is the charges you have, and a green plus means none left. Tap VIP, then choose a bus, and that bus flies to the VIP spot. With no VIP charges, one use costs 80 coins, or you can watch an ad instead.

Arrange lines the passengers up in the queue by their assigned colors, and the game offers it when the spots run out so that you can keep playing. When a bus is jammed, the game suggests sending it to the VIP spot. Jumble is the third button, with a badge of its own. The walkthroughs here lean on tap order and use VIP only where a level calls for it, as on level 48, where the long column makes the row fill up.

Out of Spots and Extra Spot

When every spot holds a bus, the game opens an "Out of Spots" window. It lets you clear all parked buses and unlock 1 extra spot, for coins or free for an ad, and it has a Restart link. A separate "Extra Spot" window, titled "Unlock a parking spot!", opens one more green spot, again for coins or an ad.

Different Lots for Different Players

Two things make the same level number look different on two phones. The first is color: buses and passengers get new colors in every run, while positions and arrows stay fixed. The second is the layout itself. Eleven levels have two layouts: 26, 67, 106, 107, 108, 130, 135, 141, 151, 171 and 259. On level 26 one player may get an open lot of about 30 buses and another a lot built around four garages and dark buses.

Compare the first screenshot on the level page with your screen: the number of garages and the presence of dark buses tell you which layout you have.

The Toughest Levels

These levels stand out on the site for their size or for the elements on them. Start here if you are stuck:

How Many Levels There Are

The game keeps going into the hundreds, and players clear them one after another, so no single page can cover the whole run. The 32 levels on this site run from level 15 to level 259 and were picked for lots that need a plan: crowded centers, garages, dark buses and the two-layout levels.

Frequently Asked Questions

How many levels are there in Bus Fever Party?

Hundreds of levels are in the game, so no short final number exists. Full walkthroughs on this site cover 32 of them, starting at level 15 and ending at level 259, each with a screenshot of every step and a video of the clear.

Why do the bus colors on my screen not match the walkthrough?

The game reshuffles the colors of buses and passengers from run to run. Layout and arrows are identical for every player, and only the colors move around, so the walkthroughs describe taps by position: top rows, long buses across the center, garages at the bottom. That order holds for any colors.

Why is my level 26 not like the one in the screenshots?

Level 26 exists in two layouts: an open lot without garages and a lot that has four purple garages along with dark buses. Eleven levels on this site have two layouts, and the game hands one of them to each player. Open the level page, compare the first screenshot with your screen and follow the matching solution.

Do I need boosters to pass a level?

Boosters are optional help. Tap order comes first in these walkthroughs, and a booster appears only where a level calls for one, such as VIP on level 48. VIP moves a bus of your choice into the VIP spot; once the charges run out, one use costs 80 coins or a viewed ad.

What does the number on a purple garage tell me?

The number is the count of buses still inside the garage. After the bus standing in front of it leaves, another one comes out and the count goes down by one. A garage keeps feeding the lot until it reaches zero, which is why the walkthroughs save garages for the end of the level.

What is a dark bus with a question mark?

It is a bus whose color is hidden. It has an arrow like any other bus and it blocks its neighbors the same way, but its color shows only as the lot around it is cleared. Levels 58, 78 and 221 have several. Clear the approach to a dark bus early and keep a grey spot free.

What if all the waiting spots are full?

Give a parked bus time to take its passengers; at zero it leaves and frees its spot. If no parked color matches the queue, the Out of Spots window shows up with paid options for coins or an ad, and a Restart link. Starting over with a better order usually costs less.

Read next

Open the Bus Fever Party home page for the rules in short form, the download page for the stores, or the about page to see who runs this site.