How to Beat Bus Fever Party Level 63
To beat level 63, peel the lot from the outside in. Send out the free buses on the left and along the top first, keep one grey waiting spot empty at all times, and leave the long buses where they are until their passengers come up in the queue.
The lot is one slanted block of about 35 buses. The outer rows are loose, but the middle is packed and the lower tail is a chain of buses aimed at each other. A long bus parked too early sits in a grey spot for a long time, and that is what ends most runs.
| Waiting spots | VIP spot on the left, then grey spots, then green extra spots with a plus on the right |
|---|---|
| Buses at the start | about 35, short and long, in about 9 colors |
| Garages | none |
| Densest area | the center block and the slanted tail at the bottom, where buses point at each other |
| Boosters on screen | VIP, Arrange, Jumble |
A Slanted Block of Buses
The buses lie in one tilted mass that leans toward the upper left. Short buses fill most of it, and a few long ones cut across the middle. The arrows on the left side and the top edge point out of the lot, so those buses can drive away at once.
The center is the opposite. Its buses are boxed in on every side and each one waits for a neighbor to leave. The tail at the bottom is the stubborn part: its buses point at one another and stay locked until the outer rows are gone.
The colors of the buses and passengers change from run to run, while the positions and arrows stay put. If your colors do not match the screenshots, follow the steps by position and it works with any color set.
Level 63 Walkthrough Step by Step
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Free the outer rows. Begin with the buses on the left side and the top edge. Their arrows point into open road, so each one can park right away. Pick the ones whose color the queue is waiting for, and every exit you make uncovers the bus behind it.

Video solution for level 63
The video below shows level 63 played from the opening tap to the final bus. Its colors differ from the screenshots, so match the buses by position.
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Strip the top edge. Keep taking the top buses as their paths open. The upper layer gets thin and the gaps start to show the inner buses. Watch the waiting row while you do it: two buses are parked, and a long one among them keeps its spot for a good while.

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Work down the left flank. Now clear the left side of the lot. Park each freed bus where its color is about to be needed, and let full buses leave to give the spots back. Three buses sit in the row at this point, so none of them should be idle.

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Open the center. With the outer layers gone, the middle block can move. Tap its buses one at a time, only when the arrow has opened after a neighbor left. About half the lot is already out, and the waiting row holds just two buses with their counters running down.

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Hold the long buses back. If a long bus is still locked in, do not rush to free it. Take the short buses whose paths are already open and let the queue move on. Each grey spot you keep empty gives you room to maneuver in the center.

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Finish the right column. Near the end only the right column and a few loose buses remain. Follow the arrows when sending them out, beginning with buses that have a clear path. When the last bus parks, the queue boards it and the lot is empty.

Where Level 63 Stalls
The level stalls when each grey spot is held by a bus that the queue has no use for yet. Long buses do this most often: they take a spot, fill slowly, and block everything behind them. The row is locked solid: no bus boards and none leaves, so only an extra spot for coins or a restart is left. Before you park a long bus, count how many passengers of its color are ahead in the queue. If the group is small or far away, the bus will sit half empty while every other color waits for a free spot. Park short buses first and bring a long one in only when its group is next. Short buses fill fast and return their spots, which keeps the row flexible for the whole level.
The second trap is the slanted tail at the bottom. Its buses point into each other, so if you skip the outer rows and go for it early, nothing moves. Clear the left side and the top first, then the middle, and the tail loosens on its own.
Frequently Asked Questions
Why are my colors different from the screenshots?
The layout of level 63 stays fixed, but the colors of buses and passengers are shuffled between runs. Follow the order by position instead: the left side and the top edge first, then the center, then the right column. That order works with every color set.
Which buses should I tap first on level 63?
The ones on the left side and along the top edge. Their arrows point into open road, so they can park immediately, and each one that leaves frees a bus in the layer behind it. Save the center block and the bottom tail for later.
Why do long buses cause trouble here?
A long bus carries more passengers, so it fills slowly and holds its grey spot much longer than a short bus. Park one only when its passengers are at the head of the queue or just behind it, and otherwise free the short buses first.
What is the hardest part of level 63?
The slanted tail at the bottom of the lot. Its buses point toward each other and cannot leave until the outer rows are cleared. Take the outside first and the tail opens up by itself, without any special trick.
What should I do when all grey spots are full?
Stop tapping and wait for the parked buses to load; once a bus hits zero it drives off and its spot is free again. Should nothing parked suit the queue, an extra spot is available for coins or an ad, or you can restart and plan a better order.
Read next
Every solved stage is listed on the Bus Fever Party levels page, and the Bus Fever Party walkthrough home page explains the rules, boosters and waiting spots in one place.