How to Beat Bus Fever Party Level 67

Published: 2026-10-29 · Updated: 2026-10-30

Level 67 comes in two layouts. One is a tidy block of about 40 buses laid out in straight rows. The other is a scattered lot with buses marked by a round arrow, plus a bent lane of buses that starts at a barrier on the left edge and ends in a purple garage.

Both layouts are won the same way: buses with open road leave first, only colors the queue is calling get parked, and one grey spot stays empty. Below are the six steps for each layout, with screenshots, and the places where runs usually stop.

Layouts in the game2: a neat grid of horizontal buses, and a scattered lot with buses marked with a curved arrow and a bent lane ending in a purple garage
Buses at the startabout 40 in the grid; about 40 in the scattered lot, plus the buses queued on the bent lane
Waiting spotsVIP, 4 grey, 3 green with a plus in both layouts
Special elementsscattered lot only: a barrier on the left edge, a bent lane of buses and a purple garage marked 2
Colorsabout 8, shuffled between runs
Boosters on screenVIP, Arrange, Jumble

Which Level 67 Is on Your Screen

Look at the lot as soon as it loads. If the buses form straight horizontal rows with arrows pointing left or right, with a single tall bus standing upright in the middle of the block, you have the classic grid. If the buses are scattered at different angles, many of them carry a round arrow on the roof, and a curved lane of buses runs along the bottom left into a purple garage with a 2 on it, you have the newer layout.

Both are in the game now, so a friend can be playing a very different level 67 from yours. Bus colors also change from run to run, which is why every step below is described by position and shape.

The Grid Layout

Bus Fever Party level 67 grid layout: rectangular block of horizontal buses in rows, one tall upright bus in the middle, empty waiting row
Level 67 at the start.

About 40 buses stand in straight horizontal rows, forming a rectangular block. Rows of short buses with right arrows run along the top, long buses fill the second and third rows, and the lower rows point left. One tall bus stands upright in the center, and a few small upright buses stand at the left and right edges of the block.

Waiting buses can stand on VIP, on four grey spots or on the three green spots with a plus. Almost every arrow in the middle of the block ends at a neighbor, so the order in which you open the rows sets the pace of the whole level. Screenshot colors may differ from yours, so following positions works with any colors.

Grid Layout Step by Step

  1. Open the left and right ends. Start with the small upright buses at the sides of the block and the end buses of the rows, whose arrows point at open road. One bus with 16 passengers is already in the row, and more are following. The block loses its outer shell first.
    Bus with 16 parked, a bus driving away from the block, outer edge of the grid opening
  1. Peel the top rows. The top rows of short buses with right arrows are free, because nothing stands in their path. Take them one at a time and park only what the queue calls. Two buses wait in the row, with 12 and 4 left to board.
    Two buses parked with 12 and 4, top rows of the grid partly cleared
  2. Work toward the middle. The middle rows now have space to the left, so their buses can leave. Only one bus is parked, which makes this the best moment to use the row for a long bus the queue needs. The block is about half gone.
    Single bus parked with 3, the middle of the grid half empty
  3. Free the tall upright bus. The tall bus in the center is blocked by the rows next to it, and now they are gone. It has a free path both ways. Two buses sit in the row with 12 and 16 left, so check the queue before you send it.
    Tall upright bus in the middle of a thinned grid, two buses parked with 12 and 16
  4. Clear the lower left. The last long buses stand along the bottom rows and point left. A bus with 40 passengers has parked, so keep the other spots for quick buses. The block is down to a few rows.
    Bottom rows of the grid with a bus carrying 40 parked
  5. Pick off the last buses. About six buses are left, in the top left corner and on the right. Three buses are parked with 10, 16 and 4. Send the rest as the queue calls them, and the level is done.
    Few buses left at the top left and right, three buses parked

The Scattered Lot

Bus Fever Party level 67 scattered layout: buses with curved arrows in the middle, a bent lane of buses at the lower left ending in a purple garage marked 2
Level 67, the other layout, at the start.

In this layout about 40 buses stand scattered across the lot at all angles. Many of them are marked with a curved arrow on the roof, and you will find them in a dense group in the middle and on the right. Upright buses with straight arrows stand along the left and right edges, and two long buses point left in the center.

The lower left is the unusual part. A barrier stands on the left edge, and from it a bent lane of buses curves along the bottom and ends at a purple garage marked 2. The row has the VIP spot, then 4 grey spots and 3 green spots with a plus. Parked buses carry 4, 8, 13, 20, 24 or 40 passengers.

Scattered Lot in Six Steps

  1. Take the free buses at the edges. Start with the upright buses along the left and right edges, whose arrows point at open road. Four buses are in the row after the first taps, with 40, 24, 24 and 20 passengers to board. That fills the grey spots, so the next tap waits until one of them leaves.
    Four buses parked with 40, 24, 24 and 20, bent lane and garage still at the lower left

Video solution for level 67

This video follows the scattered lot of level 67 with the bent lane and the garage, so watch it if you see buses with curved arrows on your screen.

Bus Fever Party level 67 walkthrough, newer layout
Video: Bus Fever Party level 67 walkthrough, newer layout
  1. Do not touch the lane yet. The bent lane at the lower left has not moved, and neither has the garage with its 2. Leave them while the row is crowded. Use this step for the short buses at the top and the right edge, one at a time.
    Row with 40, 4 and 24 parked, lane and garage unchanged at the lower left
  2. Clear the lane and garage. Now the lower left is gone: the lane buses and the purple garage have left the lot. Three buses stand in the row, with 4, 4 and 24 to board. The center is open to the buses that stood behind the lane.
    Lower left of the lot empty, three buses parked with 4, 4 and 24
  3. Open the curved-arrow group. The buses marked with a curved arrow stand in a tight group in the middle. They are switching buses and change direction when you move another bus, so look at one before each tap. Take the ones on the outer side first, then the next row opens. Keep the row short: two buses with 4 and 8 are parked, which leaves two grey spots free.
    Curved-arrow buses thinning in the middle, buses with 4 and 8 parked
  4. Send the big one on cue. A bus with 40 passengers is in the row now, together with buses holding 4 and 13. A bus like that stays for a while, so do not add anything the queue is not calling for. The right side is down to small groups.
    Buses with 4, 40 and 13 parked, only small groups left on the lot
  5. Finish the right-hand groups. Only about ten buses are left, in small groups on the right. One bus with 28 is parked. Tap the rest as their colors come up, and the lot is empty.
    Last small groups of buses on the right, one bus with 28 parked

Why Level 67 Stalls

In the grid layout, the trap is tapping buses in the middle too early. Their arrows point straight at a neighbor, so nothing happens, and meanwhile you have parked the wrong bus to feel productive. A long bus sitting in a grey spot with 40 passengers to board is the worst version of this: it can hold a spot for most of the level. Open the block from its outside, and send a long bus only when the queue is calling its color or is about to. A full row calls for patience: leave the screen alone while the parked buses load, because each one that reaches zero drives away and gives its spot back. With nothing in the row that the queue wants, an extra spot or a restart is offered, and a restart with a stricter order is usually cheaper.

In the scattered lot the lane and the garage are the trap. Buses on the bent lane can only leave in a line, so a stuck first bus holds all the others. Free the open buses around the lane before you go for it, and make sure the row has room for the lane buses when they come out. The curved-arrow buses change direction after another bus moves, so a bus that pointed at a neighbor a moment ago may point at open road now. Look at its arrow before every tap.

Frequently Asked Questions

Why is my friend playing a different level 67?

The game has two layouts of level 67. One is a neat block of about 40 buses in rows; the other is a scattered lot with curved-arrow buses, a bent lane and a garage marked 2. Both use the same waiting row and the same habits solve both.

What are the buses with a round arrow on the roof?

They are switching buses: a bus with a curved arrow on the roof changes direction when you move another bus. They stand in a dense group in the middle and on the right of the scattered lot. Work the group from its outer side, taking the buses with open road first, and look at the arrow of the next one before you tap it.

What does the purple garage with a 2 do?

The number on a purple garage counts the buses still inside it. Each time the bus in front leaves, the next one rolls out and the counter goes down by one. On this lot the garage sits at the end of the bent lane at the lower left.

How many waiting spots does level 67 give me?

Level 67 offers eight waiting spots. One is VIP, four are grey and three are green with a plus. The green ones start locked, so you really play with four grey spots. Park no more than three buses at once and the fourth spot stays available for the queue.

Can I pass level 67 without boosters?

Yes, with either lot. VIP, Arrange and Jumble stay on screen, but you can skip them. What matters more is order: the outer buses first, a long bus only when its color is called, and a grey spot held open.

Read next

Every solved stage is listed on the Bus Fever Party levels page, and the Bus Fever Party walkthrough home page explains the rules, boosters and waiting spots in one place.