How to Beat Bus Fever Party Level 205
To beat level 205, let the queue decide which bus goes next, and keep at least one grey waiting spot free until the lot is half empty. Take only buses whose arrow leads into open space, send the loose ones from the edges first, and untangle the bottom center before the grey spots fill up with buses nobody is waiting for.
The lot has no garages and no hidden buses, so the whole difficulty is order. About 35 buses sit in two loose bands, and the real trouble is a tight knot at the bottom center where upright and sideways buses block each other. Plan that knot early.
| Waiting spots | 8 outlines: the VIP spot on the left, 4 grey spots, 3 green extra spots with a plus |
|---|---|
| Buses at the start | about 35, short and long, in about 9 colors |
| Garages | none |
| Densest area | the knot of upright and sideways buses at the bottom center |
| Boosters on screen | VIP, Arrange, Jumble |
Two Bands and a Knot
The upper half is a wide band of buses with plenty of room between them. Several long buses lean together at the top left, a row of short buses runs along the top, and a stack of long buses sits at the top right with arrows pointing right.
Below that comes a lower band that starts loose and ends tight. At the left, a long bus with a diagonal arrow stands apart from the rest, together with two tall buses whose arrows point up. At the bottom center a long sideways bus, a tall one and several small ones cross each other, and none of them can leave until the one in front is gone.
The colors in your run can differ from the screenshots. Positions and arrows stay the same for everyone, so the order below works with any colors.
Level 205 Walkthrough Step by Step
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Send the loose edge buses. Begin with the buses on the outer edges whose arrows already point into empty space, mostly in the upper band. Nothing blocks them, and the waiting row is still empty. Pick the ones the queue asks for first, so the first passengers board at once and no spot is wasted.

Video solution for level 205
Watch the full clear of level 205 below to see the order of taps on a live run, from the loose edge buses to the last bus at the bottom.
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Pull the top left apart. Now take the crowded top left, where long buses lean on short ones. Free the bus whose path is clear, then the one it was blocking, and keep going down the pile. Three buses stand in the waiting row with their counters running, and the pile at the top left gets visibly thinner.

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Approach the knot from the sides. Leave the center for a moment and clear the buses around it. The long bus and the tall ones on the left leave only when their arrows face open ground, so check each one before you tap. Taking them away gives the knot room at last.

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Keep the row moving. Two buses are parked now and the top band is mostly gone. Look at the head of the queue before every tap and park only a bus its passengers can board soon. When a parked bus reaches zero it drives away and its spot opens for the next one.

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Unlock the knot. The knot at the bottom center is loose now. Tap the bus at the front of each arrow chain first, then the one behind it. About a dozen buses remain, and two of them sit in the waiting row filling up.

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Finish the last few. Only a handful of buses are left, scattered with open paths in front of them. Tap each one when the queue reaches its group and the lot clears. Two buses are parked and filling while you do it.

Where 205 Runs Out of Spots
Most failed runs end the same way: all four grey spots hold buses whose passengers are still far back in the queue. Nobody boards, nobody leaves, and the only way out is an extra spot or a restart. The cause is almost always a hurried start, when buses are sent just because their path is free. A bus that leaves early still has to wait in the row for its own passengers, and the first group in the queue rarely matches the bus you just parked.
The second problem is the knot at the bottom center. If you leave it until the end, its buses are the ones you need, and they are still stacked on top of each other. Start loosening it once the first third of the lot is gone, and use the sides to give it room.
Late in the level the lot is nearly empty and every tap is safe. Keep checking the queue anyway, because a parked bus for the wrong group still blocks a spot.
Frequently Asked Questions
Why does my level 205 look different from the pictures?
The layout is the same, but bus and passenger colors are shuffled for each player. Use the positions in the steps: loose edge buses first, then the top left pile, the sides and finally the knot at the bottom center. That order works with any color set.
Are there garages or hidden buses on level 205?
No. Every bus is visible from the start and nothing rolls out of a garage later, so the full set of about 35 buses is on the field at once. That makes the order of taps the only thing that matters, and it is why the waiting row, not the lot, is the part to watch.
Which buses should I tap first on level 205?
The loose ones on the outer edges of the upper band, but only those the queue needs soon. Their arrows face open ground, so they leave at once, and each one that goes uncovers the bus behind it. Keep the center for later.
How many waiting spots does level 205 have?
Eight outlines in total. From the left they are the VIP spot, four grey spots and three green ones that carry a plus. You use the grey ones from the start. The VIP spot needs the VIP booster, and the green ones are extra spots that open for coins or an ad.
What do I do when the waiting row is full?
Wait. A parked bus that reaches zero leaves on its own and opens a spot. If no parked bus matches the queue, an extra spot or a fresh start is open to you. A restart with a better plan often costs less than anything else.
Read next
Every solved stage is listed on the Bus Fever Party levels page, and the Bus Fever Party walkthrough home page explains the rules, boosters and waiting spots in one place.